One of two crossbows with a prayer bonus, along with the Armadyl crossbow from which it is crafted.It is the only crossbow that grants defensive bonuses.The bow can be upgraded to the bow of Faerdhinen (c) to stop it from degrading.When created, the bow starts off at 10,000 charges and degrades.Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the crystal bow) of 10 squares.Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.Offers an attack speed of that of a longbow.Uses arrows as ammunition up to and including dragon.Has a passive effect where the higher the target's Magic level is, the more accurate and damaging the bow becomes.Kalphite Queen/Strategies (mid-game players (phase two))Ĭomparison between other ranged weapons ![]() K'ril Tsutsaroth/Strategies (Ranged tank) K'ril Tsutsaroth/Strategies (Solo Ranged) K'ril Tsutsaroth/Strategies (Ranged attacker) General Graardor/Strategies (Solo (Ranged 6:0)) General Graardor/Strategies (Solo (Ranged 7:0)) TzHaar Fight Cave/Strategies (Ranged+Guthan's)Ĭhambers of Xeric/Challenge Mode (Ranged)Ĭhambers of Xeric/Challenge Mode/Strategies (Ranged) Tombs of Amascut/Strategies (Ranged switch) Phantom Muspah/Strategies (Magic & Ranged) Nightmare Zone/Strategies (Ranged (Absorption, AFK)) Krystilia/Strategies (Dragonhide (Melee + Ranged)) Krystilia/Strategies (Defence and Prayer) Kalphite Queen/Strategies (high DPS (phase two)) Grotesque Guardians/Strategies (Ranged switches) General Graardor/Strategies (Ranged Attacker) If you are charging your blowpipe you can use the below information to know exactly how many darts and scales to purchase.Īssembler: S c a l e s = 10 3 ∗ D a r t s Used in recommended equipment RankĬhambers of Xeric/Strategies (Muttadiles)ĭagannoth Kings/Strategies (Tribrid (All Kings))ĭemonic gorilla/Strategies (upgrades and downgrades) These values are for continuous usage and assume use of Ava's assembler. This makes the base cost per hour 388,000 coins. ![]() When using the rapid attack style on the toxic blowpipe, up to 3,000 darts may be fired per hour, which means up to 2,000 Zulrah's scales are used per hour. Uncharging the blowpipe will give players all darts and scales the blowpipe currently contains back to them.Ĭost of use per hour For example, using dragon darts on the charged blowpipe will increase its Ranged strength to +55. These bonuses stack with the Ranged Strength of its ammunition. When charged with scales, the blowpipe has a Ranged attack of 30 and a Ranged strength of 20. A fully charged blowpipe lasts 8 hours and 12 minutes of non-stop combat with rapid attack style, or 12 hours and 17 minutes with accurate style.Īt the current price, it would cost 128.04 coins per shot, excluding the cost of darts. The blowpipe has a 1/3 chance to not use scales when firing, so on average 2 scales are used for every 3 shots fired. ![]() It uses unpoisoned darts as ammunition, and can hold up to 16,383 scales and 16,383 darts, costing 3,178,302 coins to fully charge. The toxic blowpipe is charged with Zulrah's scales it cannot be wielded if it is uncharged, except when fully degraded while equipped. Players can toggle whether picked up ammunition is automatically reloaded into the blowpipe or remains in the inventory by talking to the Ranged combat tutor.Ĭharging and costs Players can dismantle an uncharged blowpipe to receive 20,000 Zulrah's scales, resulting in a profit of −145,978 coins. This makes it an effective weapon for ranging in the Wilderness as the weapon and the ammo is contained in one high-value item slot, being very effective at the Revenant Caves for those who are not skulled. If the blowpipe IS protected upon death, ALL scale and dart charges will be maintained when you respawn. If the blowpipe is not protected upon death, all scale and dart charges will appear on the floor alongside the blowpipe. In addition, its attack range is +2 higher than that of throwing darts, at 5 by default. During player versus player combat, its attack speed is 4, or equal to a shortbow. The base attack speed of the toxic blowpipe varies in player versus monster encounters, its attack speed is 3, or equal to darts. However, if the opponent is an NPC and the serpentine helm is worn in conjunction with the blowpipe, there is a 100% chance of envenoming them. Players using the blowpipe have a 25% chance of inflicting venom on their opponent. It is made by using a chisel on a tanzanite fang, requiring 53 Fletching. The toxic blowpipe is a two-handed dart weapon that requires 75 Ranged to wield.
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